War for the Overworld (2015) Update v1.1.7
PC | English | Developer/Publisher: Subterranean Games | 642 Mb
Genre: Indie, Strategy, Early Access
PC | English | Developer/Publisher: Subterranean Games | 642 Mb
Genre: Indie, Strategy, Early Access
Tired of invading dungeons? It's time you build your own! Do you feel you are in a slump? Monotonously disemboweling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder… are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivaled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Key Features:
Build Your Dungeon – Excavate and build your dungeon beneath the earth of the Overworld. Design it's layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
Evil Is Back – Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies – both Heroes and Underlords will stand in your path as you fight for dominance of the Overworld
Veins of Evil – Choose from over 60 rooms, spells, potions, rituals, defenses and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
Fortify Your Domain – Build a wide variety of defenses within your walls to defend against – and destroy – those who seek to invade your domain.
Cast Wicked Spells – Call down unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
Unleash Devastating Rituals – Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
Command Powerful Minions – Over 20 minions await your call, and will gladly work and fight under your banner… if you provide them with all the creature comforts they demand.
Conquer the Overworld – Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy inthe Realm of Kairos
Destroy your Rivals – Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players!
Test your Mettle – Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
System Requirements
Minimum:
OS: Windows 7, Windows 8
Processor: Dual Core CPU @ 2.0GHz
Memory: 4 GB RAM
Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
Hard Drive: 4 GB available space (may increase in the future)
Sound: Speakers or headphones
Recommended:
OS: Windows 7, Windows 8
Processor: Quad Core CPU @ 2.0GHz
Memory: 8 GB RAM
Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
Hard Drive: 8 GB available space (may increase in the future)
Sound: Speakers or headphones
Update v1.1.7:
Gameplay & Balance Changes
Unit Spawning
Unit spawning now takes into account the current army composition of the player and will now spawn
Ember Demon
We're continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we've doubled their bonus damage to defences to compensate. Finally, we've added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons.
Health increased to 1000 (from 700)
Basic attack: Damage increased to 75 (from 30)
Basic attack: Cooldown reduced to 2.5s (from 3s)
Flare: Damage reduced to 0 (from 50)
Flare: Range increased to 3 tiles (from 2)
Flare: Cooldown increased to 10s (from 5s)
Ember Spirit: Damage reduced to 75 (from 125)
Ember Spirit: Added a small knockback
Ember Spirit: Added a 2s stun
Ember Spirit: Range reduced to 2 tiles (from 4)
Collateral Damage: Bonus damage to defences increased to 100% (from 50%)
Firecracker (AoE damage + stun ability) removed
New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks.
Worker
Over the months since release we've received significant feedback on how you would like to see worker's gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We've listened and we're pleased to deliver these changes!
Workers can now level up through performing work tasks.
Gain health, damage, work speed and movement speed per level
UI Changes
Option added to reset hotkeys to default
AI Changes
Units will now ignore rally flags for 30 seconds after being dropped on a prop
AI players will no longer try to attack players who have been defeated
Misc Changes
It is now possible to select a random start location in Multiplayer
The game now cleans up data much better when leaving the lobby
Bug Fixes
Fixed some props (Torture / Crypt) not accepting dropped units
Fixed that themed walls were not showing colours on impenetrable walls
Fixed a bug where the "Dalaran Shield" in Level 13 would disappear on a save
Fixed a potential issue with Saving and Loading
Vampire Ritual now once again supports sacrificing prsioners
Fixed an issue where Skirmish AI would not load correctly after a save
Fixed an issue where Necromancers and Beasts would not respond to rally flags
Fixed several issues where delay between working voiceovers
Fixed a visual issue where summon worker would not correctly show
Highguard corruption has been fixed
The Emperors throne in level 13 is no longer walkable
Fixed several issues with clients casting Blood Money in Multiplayer
Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable